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AI Insights · Timothy · January 2021

Q4 2020 Latin America City Building Games Performance Snapshot

A brief analysis of the top 5 city building games in Latin America during Q4 2020, highlighting download and user engagement trends. Detailed insights are sourced from Sensor Tower.

Q4 2020 Latin America City Building Games Performance Snapshot

As Q4 of 2020 came to a close, the city building game genre saw varied performance across its top titles in Latin America. Sensor Tower provides us with a comprehensive look at how these games fared in terms of downloads, revenue, and weekly active users.

SimCity BuildIt

Published by Electronic Arts, SimCity BuildIt showed a consistent increase in downloads throughout the quarter, starting at 34K in the last week of September and peaking at 47K in mid-December before a slight drop to 46K at year's end. The game's revenue exhibited a rising trend as well, with the last week of December reaching approximately $25K. Weekly active users fluctuated, hitting a high of 518K in the first week of December and then tapering off to 476K by the end of the month.

The Simpsons™: Tapped Out

Another title from Electronic Arts, The Simpsons™: Tapped Out, experienced a notable spike in revenue mid-November at $30K, yet ended the quarter with a lower figure of $6K. Downloads for the game started strong at 69K but saw a decrease to 60K by the quarter's conclusion. Weekly active users started at approximately 540K and saw a minimal decline to 482K over the period.

Megapolis: City Building Sim

Social Quantum's Megapolis: City Building Sim maintained a steady revenue stream, with the final week of December generating around $2K. The game's downloads showed resilience, with initial figures of 22K rising to 24K. Active users saw a slight uptick from 21K to 23K by the end of the quarter.

The Tribez: Build a Village

Game Insight's The Tribez: Build a Village had a more volatile quarter. Revenue ranged from $1K to $1.6K, with downloads showing significant fluctuations, peaking at 5K in early November and then dropping to a mere 91 by the quarter's end. The weekly active users mirrored this trend, peaking at 5.7K and ending at 1.9K.

Peanuts: Snoopy Town Tale

PIXOWL INC.'s Peanuts: Snoopy Town Tale saw its revenue peak at $1.5K in early November but ended the quarter with $931. Downloads remained low throughout, with the highest at 417 in mid-October. Active users showed a gradual decline from 2.6K to 1.9K.

These trends provide a snapshot of the city building genre's health in the Latin American market during Q4 2020. For more in-depth insights, Sensor Tower's platform is the go-to resource.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2021