AI Insights · Timothy · January 2021
Q4 2020 Latin America City Building Games Performance Snapshot
A brief analysis of the top 5 city building games in Latin America during Q4 2020, highlighting download and user engagement trends. Detailed insights are sourced from Sensor Tower.
As Q4 of 2020 came to a close, the city building game genre saw varied performance across its top titles in Latin America. Sensor Tower provides us with a comprehensive look at how these games fared in terms of downloads, revenue, and weekly active users.
SimCity BuildIt
Published by Electronic Arts, SimCity BuildIt showed a consistent increase in downloads throughout the quarter, starting at 34K in the last week of September and peaking at 47K in mid-December before a slight drop to 46K at year's end. The game's revenue exhibited a rising trend as well, with the last week of December reaching approximately $25K. Weekly active users fluctuated, hitting a high of 518K in the first week of December and then tapering off to 476K by the end of the month.
The Simpsons™: Tapped Out
Another title from Electronic Arts, The Simpsons™: Tapped Out, experienced a notable spike in revenue mid-November at $30K, yet ended the quarter with a lower figure of $6K. Downloads for the game started strong at 69K but saw a decrease to 60K by the quarter's conclusion. Weekly active users started at approximately 540K and saw a minimal decline to 482K over the period.
Megapolis: City Building Sim
Social Quantum's Megapolis: City Building Sim maintained a steady revenue stream, with the final week of December generating around $2K. The game's downloads showed resilience, with initial figures of 22K rising to 24K. Active users saw a slight uptick from 21K to 23K by the end of the quarter.
The Tribez: Build a Village
Game Insight's The Tribez: Build a Village had a more volatile quarter. Revenue ranged from $1K to $1.6K, with downloads showing significant fluctuations, peaking at 5K in early November and then dropping to a mere 91 by the quarter's end. The weekly active users mirrored this trend, peaking at 5.7K and ending at 1.9K.
Peanuts: Snoopy Town Tale
PIXOWL INC.'s Peanuts: Snoopy Town Tale saw its revenue peak at $1.5K in early November but ended the quarter with $931. Downloads remained low throughout, with the highest at 417 in mid-October. Active users showed a gradual decline from 2.6K to 1.9K.
These trends provide a snapshot of the city building genre's health in the Latin American market during Q4 2020. For more in-depth insights, Sensor Tower's platform is the go-to resource.